Saturday, September 10, 2011

Slinglend Weekly Blog #2

  • What stages of the project am I on and how is it progressing?
    As of right now we are working with the Art aspect of the project. Everyone is doing what they can to contribute to the cause. Chris and myself are working mainly on the assets. He will model the Assets for the most part, and we will both come together when it comes time to texture. As I said I will be helping out with the texture and also work on the document sides of the project. I rewrote the High Concept Document for show. Greg is doing an excellent job on the first level of the game. So far we are going to keep it simple and have a single level. He will also provide some of the other parts of the level (such as modeling/texturing the kidneys). While finally, Dan is going to create the model for the main character "Whitman B. Cell."

  • How or what could I improve?
    The only thing I could improve on is being a better team lead. Since it was my original idea, it's hard to keep people on task since I usually am a nice guy. Maybe I could buckle down and take authority, but at the same time not let it get to my head.
  • Did I change my milestone goals? If so, why?
    To be completely honest I did not change anything at this point. In fact, I was able to create solid milestone goals if anything. Here is everything as follows:
    Schedule

    Milestone 1 -> Due 9/17/11
    Kyle Slinglend: High Concept Document (Revisions) / Help out with texturing Assets
    Chris Weary: Model Assets for Level (5 Assets)
    Greg Montique: Level 1 of the Body (Stomach + Kidney Assets)
    Dan Wilkins: Model and Texture Whitman B. Cell 

    Milestone 2 -> Due 9/24/11
    Kyle Slinglend: Assist in modeling assets, and begin working on the code
    Chris Weary: Continue Modeling, place finished models in scene, and start working on the code
    Greg Montique: Finish Level 1 and Assets, start coding, Organize Scene
    Dan Wilkins: Finish Character, being coding

    Milestone 3 -> Due 10/1/11
    Kyle Slinglend: Finish Coding
    Chris Weary: Finish Coding
    Greg Montique: Finish Coding / Publish Game for Beta 1
    Dan Wilkins: Finish Coding / Practice for Presentation


  • How did I deal with the problems that came up?
    The only problem we had so far was one of our teammates not coming in today. To get by this, we still tried to stick to our tasks, and keeping in touch with him through email. I gave him his assignment and all I can do is pray he gets things taken care of.

  • What is working and what is not working in the planning and implementation of the project?
    Right now everything is going according to plan. There is nothing going wrong at this point and hopefully it stays that way.

  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    For the time being I worked a majority of the time on the rough concepts for the characters, put together and revised the High Concept Document, lead everyone into the right direction, and of course did the blog for the week. Like stated before, there was no problems at the time.

  • Evaluate the project as a whole.
    I am pleased that this project is going to be a lot better than I thought it was going to be. I am glad that we have the choice to continue to work on the project for the next 5 weeks because I have a feeling things won't be done in time. So for now, I am just looking forward to get this stuff situated and ready for programming.

No comments:

Post a Comment