Saturday, September 24, 2011

Slinglend Blog Post #4

  • What stages of the project am I on and how is it progressing?
    The project is pretty close to getting done. We are that much closer with all art pieces, and had a head start on coding. Everything is going pretty well and everyone is working efficiently.
  • How or what could I improve?
    At this point, the only thing I can improve is texturing. I never was really good at it, but I am trying to practice on the side at home. Hopefully I get better later down the road.
  • Did I change my milestone goals? If so, why?
    No, just like before I did not change my milestone goals. Why? Because everyone is doing well as it is!
  • How did I deal with the problems that came up?
    The only big problem was Chris coming in a little late, but it wasn't a big deal because I did my part to stay productive. As soon as he came in, we immediately got some work done. So either way.. a win/win situation for us!
  • What is working and what is not working in the planning and implementation of the project?
    Everything is working out quite well for everyone! It impresses me!
  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    So far we took a somewhat break to get our brains rolling. After about 30 min or so we immediately started working. Since Chris wasn't here, I was trying to practice a bit on a side project I was doing involving texturing. When Chris arrived, I went over a basic tutorial on how to unwrap and texture our objects. I finished about 4 of the textures (for the most part), and leaving him with the rest. Then I started working on texturing on the side some more / being support for anyone that needed me.
  • Evaluate the project as a whole.
    No matter how many times I look at this project, it just keeps getting better. Greg's process with the level impresses me so much! I also liked how Dan was able to get the cartoony feel of the main character (it's amazingly funny). Even Chris, with his difference clouds, was able to make progress! So, as a whole, everyone is doing extremely well with each other.

Saturday, September 17, 2011

CWeary Weekly #3

This Week I modeled a few of the obstacles that may be included in our game. Currently I am working on texturing the models i have done, doing the best i can. I am nearly finished

Slinglend Blog Post #3

  • What stages of the project am I on and how is it progressing?
    It's progressing as any other project would progress. It's doing relatively ok for what we are doing. So far everyone is on task and everything is being turned in on time.
  • How or what could I improve?
    Nothing can really be improved at this point. Everyone is doing well and overall cooperating!
  • Did I change my milestone goals? If so, why?
    No everything like I said is going according to plan. We are sticking to it quite well!


  • How did I deal with the problems that came up?
    The same problem happened again today. Greg was unable to come to class today, but it was completely alright. He was able to give us everything he had up till this point and we are now able to drop everything on time. So in order to deal with these sorts of problems (or problems in general) is to be prepared! Expect the unexpected... period.

  • What is working and what is not working in the planning and implementation of the project?
    Everything is going smoothly! Nothing to report.

  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    Today I fine tuned the high document. I made sure to proof read it, and started giving everyone assignments to do for today. I also helped by giving advice, and working on some stuff in photoshop to keep busy.

  • Evaluate the project as a whole.
    As I said the other day, everything is pretty damn cool. I am glad everyone is talking amongst each other and working as a whole. In order to do well, you need to be willing to listen and I strongly believe this team does just that.

Saturday, September 10, 2011

Slinglend Weekly Blog #2

  • What stages of the project am I on and how is it progressing?
    As of right now we are working with the Art aspect of the project. Everyone is doing what they can to contribute to the cause. Chris and myself are working mainly on the assets. He will model the Assets for the most part, and we will both come together when it comes time to texture. As I said I will be helping out with the texture and also work on the document sides of the project. I rewrote the High Concept Document for show. Greg is doing an excellent job on the first level of the game. So far we are going to keep it simple and have a single level. He will also provide some of the other parts of the level (such as modeling/texturing the kidneys). While finally, Dan is going to create the model for the main character "Whitman B. Cell."

  • How or what could I improve?
    The only thing I could improve on is being a better team lead. Since it was my original idea, it's hard to keep people on task since I usually am a nice guy. Maybe I could buckle down and take authority, but at the same time not let it get to my head.
  • Did I change my milestone goals? If so, why?
    To be completely honest I did not change anything at this point. In fact, I was able to create solid milestone goals if anything. Here is everything as follows:
    Schedule

    Milestone 1 -> Due 9/17/11
    Kyle Slinglend: High Concept Document (Revisions) / Help out with texturing Assets
    Chris Weary: Model Assets for Level (5 Assets)
    Greg Montique: Level 1 of the Body (Stomach + Kidney Assets)
    Dan Wilkins: Model and Texture Whitman B. Cell 

    Milestone 2 -> Due 9/24/11
    Kyle Slinglend: Assist in modeling assets, and begin working on the code
    Chris Weary: Continue Modeling, place finished models in scene, and start working on the code
    Greg Montique: Finish Level 1 and Assets, start coding, Organize Scene
    Dan Wilkins: Finish Character, being coding

    Milestone 3 -> Due 10/1/11
    Kyle Slinglend: Finish Coding
    Chris Weary: Finish Coding
    Greg Montique: Finish Coding / Publish Game for Beta 1
    Dan Wilkins: Finish Coding / Practice for Presentation


  • How did I deal with the problems that came up?
    The only problem we had so far was one of our teammates not coming in today. To get by this, we still tried to stick to our tasks, and keeping in touch with him through email. I gave him his assignment and all I can do is pray he gets things taken care of.

  • What is working and what is not working in the planning and implementation of the project?
    Right now everything is going according to plan. There is nothing going wrong at this point and hopefully it stays that way.

  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    For the time being I worked a majority of the time on the rough concepts for the characters, put together and revised the High Concept Document, lead everyone into the right direction, and of course did the blog for the week. Like stated before, there was no problems at the time.

  • Evaluate the project as a whole.
    I am pleased that this project is going to be a lot better than I thought it was going to be. I am glad that we have the choice to continue to work on the project for the next 5 weeks because I have a feeling things won't be done in time. So for now, I am just looking forward to get this stuff situated and ready for programming.

Saturday, September 3, 2011

Slinglend Weekly Blog #1


  • What stages of the project am I on and how is it progressing?
    So far out of the three roles assigned, I am a part of the Art Production Team. My overall goals are to create a majority of the assets, the concept art, and textures of the project. Good thing is that I am not alone on this job, another member is Chris Weary, and I strongly believe he will be an excellent ‘asset.’ So far I think it’s progressing quite well considering we just started. So far I’ve done the entire concept / story for the game, and I am going to work on art work A.S.A.P.

  • How or what could I improve?
    Well, so far, considering how little time we have left I could probably improve on time management. Not saying that I do not have it (or my team), but it surely doesn’t hurt to keep things going and on task as much as possible. If we can find a way to keep focused and have a schedule going I think this project will be incredibly strong.
  • Did I change my milestone goals? If so, why?
    So far no milestones have changed because it is only the beginning of the project. We are still in the development phase; so, maybe things will change in the future.

  • How did I deal with the problems that came up?
    Well dealing with problems can be a difficult task especially if everyone cannot agree on one thing, but being able to come to a mutual understanding makes people stronger as a group. We may have had disagreements, but we did have a majority vote on what was more plausible to do. We want something visual pleasing, and at the same time, something we can of course create with the timeframe we are gifted with.

  • What is working and what is not working in the planning and implementation of the project?
    So far the flow of the project is working quite well. We know what we have to do and what needs to be done by next week. The only thing I would say that isn’t working is what exactly the code is going to look like. We have a great concept and it seems pretty easy, but it seems that little things might hold us back. Hopefully we can come together as a group when we start coding and come up with some pretty decent stuff.

  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    So far we mostly went out to get food and talk about the project in a more central environment. We discussed my overall concept, and tried to get everyone to understand (which we now did), and assigned respective roles. Again it seems like we did pretty damn well. Also considering we got our design document turned in and our blog basically out of the way.

  • Evaluate the project as a whole.
    The project is going to be interesting. I am disappointed we don’t have the full time to work on the project (the 10 weeks) and instead we have to do 2 Major projects this term. It will be kind of difficult to come up with excellent projects within that time frame. Just hope everything will come together.

Christopher's Progress at this point.

As of now i have been given the job to name our group, and that name is D.K.C.G.. This name is contructed using the first letters of all of our first names. I have also made us a logo. this is just the tip of the iceberg, we clearly have more to go. I'm looking foward to working in this group.

Daniel's Progress so Far

I have been tasked as one of two level designers for are game. My task in the group for this week is to build the assets for are level. After our group presented are game ideas we all decided to work on Kyles game idea because it would fit to our strengths the most. So far we spent four hours working on our game.