Saturday, November 5, 2011

Chris week 10 post


Finally i have made it to the Final week. this was a very interesting term working with a team. This may not be the last time i use this blog. but for now i will leave this image to sum up how i feel.

Slinglend Blog Post #10

  • What stages of the project am I on and how is it progressing?
    Right now we are completely done with what we got. It is progressing alright because we did everything we possibly could at this time. I just pray that everything works out when it comes time to present. 
  • How or what could I improve?
    If I could improve on anything, like I said a million times, I'd like to be able to get coding down. I might sound like a broken record, but I cannot stress enough how vital it is to know coding when making a game. It is absolutely necessary to understand this very aspect, otherwise it will make your games just still pretty images. Which is no different than being in a digital media class. So, if I had the time to understand these little aspects, I believe we would have came up with that much better of a game.
  • Did I change my milestone goals? If so, why?As I stated before in the past, there was absolutely no reason to change the milestones. We did everything we could and got everything done on time (even if it wasn't exactly as we pictured it.).
  • How did I deal with the problems that came up?
    Same ol' same ol'. The problems were with coding and coding alone. We did the same thing as before by looking up forums, and checking up on the unity3d site. There was nothing else to it really. And it is really a shame we still don't understand fully what we want to do with it.
     
  • What is working and what is not working in the planning and implementation of the project?After getting done with the project, I would like to say things came out pretty damn simple, but it didn't. Of course, at the same time, I would like to say that everything did work out in the end for us. It was Hell on earth don't get me wrong, but we did managed to get it finished. The coding was what didn't work, and getting the assets / level layout did work. Just like most of the others in the class.
  • Briefly describe your time spent and any problems (within the team, with a computer, etc)All we did today was get prepared for our project. Since we were mostly done, we just had to turn it in. There was no problems for the most part, and I'm glad we were able to get it finished.
  • Evaluate the project as a whole.
    The project is done! That's all I am really happy about. I did like the class and it was a pleasure to work with the Broyles. Hopefully the last 4 classes I have will be a-ok.

Saturday, October 29, 2011

Chris

After battling computer problems i have finally achieved victory. this week i am going to make a platform for the main character to jump on in order to destroy various objects on the screen. this should not be too hard for me since i have experience creating such object on my own hopefully i can post up sketches of my progress if i dont just do it in one great motion.

Slinglend Blog Post #9

  • What stages of the project am I on and how is it progressing?
    We are getting the home stretch with this project. It is just progressing. Not super well, but not super bad either. We are at least trying our best to get the project done by the time next week comes around. Our goal is to have a fully functioning game. It doesn't matter if it is beautiful looking or not, we want it to work! And we will be damned if it doesn't.
  • How or what could I improve?
    I, myself, really need to code, code, and code some more. I am tired of getting into projects without being able to code them or even help out with the coding. It is an aweful feeling when your lead programmer is not better at coding than you are, and you get stumped far more than they do. So, hopefully when the time provides itself, I will be able to take the time to code for future groups to come. I don't want to consider myself an excellent programmer, but I would at least like to have some basic knowledge in it.
  • Did I change my milestone goals? If so, why?
    No milestone was changed because everything we have to do at this point is coding. Nothing will change in regards to that since all other aspects of the level are done (texturing, assets, pitfalls, character, etc.).
     
  • How did I deal with the problems that came up?
    Pretty much the same as last week. All coding problems ended up us going on unity3d. It's pretty straight forward. Other than that, we talked with our previous experiences and went on from there.
     
  • What is working and what is not working in the planning and implementation of the project?I really want to say everything is working out with the project, but that isn't necessarily true. However, I will at least say that everything is pretty much done. We have all assets finished as I already stated, we just need so much help with the coding. This is becoming a common trend so far.. "What is the problem with your project?.. CODING!" It kind of sucks, and I know I said it so many times, but there really isn't much else to talk about. The coding is our biggest obstacle, and it really is a shame we don't necessarily know how to go about it.
  • Briefly describe your time spent and any problems (within the team, with a computer, etc)Today was a make up day for me. I didn't realize there was so many projects that were not turned in at this point. I should also blame myself for not keeping track of the portal for the assignments that were provided. I must apologize for that and take full responsibility for my actions. I took the time to try to get caught up, and I also understand that my grades will suffer with a lower score. It is better to turn in something late than it is to turn nothing in at all. I will have to be aware of this next time. Funny thing is, usuaully I am fully aware of what needs to be done; just haven't been on the ball as of late. I won't go into detail of my problems because I know others have it just as bad if not much worse. But I will do what I can in the future.
  • Evaluate the project as a whole.
    The project as a whole is alright... I just pray things will work out for us come next week

Saturday, October 22, 2011

Greg Update

I have the level done. Unity doesn't want to work with animations on the school computer so I'm going to do them at home. Other than that I have to texture the pieces so my portion is almost done! Yet another good looking level built.

Slinglend Blog Post #8

  • What stages of the project am I on and how is it progressing?
    As for the project we are putting some finishing touches on both the Second Level and the coding for both. It is running alright for the most part. We had some trouble with the teleporters, and I suggested maybe we can use a different method. Going from stage to stage rather than using the camera in different positions.
  • How or what could I improve?
    As for myself I just need to learn how to code and research more. I wish the classes in this school provided more coding opportunities, but we are a design school for the most part. Which is kind of hard for us to get a grasp on. It doesn't help I took 2 programming classes that were taken out of the course. Very unfortunate too...
  • Did I change my milestone goals? If so, why?
    Nothing has changed so far. We are going with the original plan. We are that close to being done, so there really is no reason to stop the progress up to this point.
  • How did I deal with the problems that came up?
    Well all coding problems ended up us going on unity3d. It's pretty straight forward. Other than that, we talked with our previous experiences and went on from there.
     
  • What is working and what is not working in the planning and implementation of the project?Coding is both working and not working at the same time. I am aware that nothing is life is free, and I'm alright with that; I just wish at times things were so much easier to understand than it is. Dan was able to get a lot of coding done, but even he is having trouble just like everyone else in the group.
  • Briefly describe your time spent and any problems (within the team, with a computer, etc)Today was a pretty simple day. We basically just went thru some coding together and tried to get things done on the side. I am incredibly sorry that I also worked on some other stuff for another class, but I had some time to do it; so, I figured why not. We were basically just going over code, and I tried to help by looking up code for both Greg and Dan. They are the main coders for the assignment, so me and Chris were on research duty.
  • Evaluate the project as a whole.
    I am relatively alright with the progress up to this point. There is nothing I can is going wrong besides the coding (as always). Let's just keep moving forward.

Saturday, October 15, 2011

Slinglend Blog Post #7

  • What stages of the project am I on and how is it progressing?
    Right now, we are working on the second level. Basically every single model/asset is finished, the biggest thing we are left to do is programming. As for the programming, it's progressing alright. We are still confused on a few things, but we are at least making progress with it. I am really glad a majority of the stuff we planned to do is very simple; so, in turn, things will be much easier to accomplish.
  • How or what could I improve?
    There really isn't anything else I can improve on right now. However, there is one thing I wish I learned better and that is coding. Then again, you could the same thing for everyone else in this class.
     
  • Did I change my milestone goals? If so, why?
    To be completely honest, there really was no milestone goals I changed. Everything is working out extremely well. I thought that maybe there would be some slight problems, but then quickly realized we had a lot more done than I thought.
  • How did I deal with the problems that came up?
    With the numerous coding problems we had, we just did what we could. The answers were mainly solved by looking at previous code we had. If it was absolutely impossible to solve with previous code, then we went ahead and tried to look it up on the unity3d site.
     
  • What is working and what is not working in the planning and implementation of the project?The only thing I can say is not working right is of course the coding. It's pretty much as simple as that, we really need to understand coding. Considering we have no real knowledge of the concept... it gets really depressing.
  • Briefly describe your time spent and any problems (within the team, with a computer, etc)
    I was late unfortunately, so I didn't do a whole lot, but I did get some things done. We were able to talk amongst each other to discuss the project. We basically know what is left to be done and that is the coding. After we discussed that, it seemed everyone was getting super stressed out so I suggested we took a bit of a break from it all. To get our minds on the right track. We discussed some more theories on how simple the coding could be and just came back with a fresh mind. I think it was absolutely necessary to go on that break. It was hard otherwise.
  • Evaluate the project as a whole.
    I am pretty pleased with the project. We are that much closer to getting done! I just wish the other classes were as good as this one.