Saturday, October 29, 2011
Chris
After battling computer problems i have finally achieved victory. this week i am going to make a platform for the main character to jump on in order to destroy various objects on the screen. this should not be too hard for me since i have experience creating such object on my own hopefully i can post up sketches of my progress if i dont just do it in one great motion.
Slinglend Blog Post #9
- What stages of the project am I on and how is it progressing?
We are getting the home stretch with this project. It is just progressing. Not super well, but not super bad either. We are at least trying our best to get the project done by the time next week comes around. Our goal is to have a fully functioning game. It doesn't matter if it is beautiful looking or not, we want it to work! And we will be damned if it doesn't. - How or what could I improve?
I, myself, really need to code, code, and code some more. I am tired of getting into projects without being able to code them or even help out with the coding. It is an aweful feeling when your lead programmer is not better at coding than you are, and you get stumped far more than they do. So, hopefully when the time provides itself, I will be able to take the time to code for future groups to come. I don't want to consider myself an excellent programmer, but I would at least like to have some basic knowledge in it. - Did I change my milestone goals? If so, why?
No milestone was changed because everything we have to do at this point is coding. Nothing will change in regards to that since all other aspects of the level are done (texturing, assets, pitfalls, character, etc.). - How did I deal with the problems that came up?
Pretty much the same as last week. All coding problems ended up us going on unity3d. It's pretty straight forward. Other than that, we talked with our previous experiences and went on from there.
- What is working and what is not working in the planning and implementation of the project?I really want to say everything is working out with the project, but that isn't necessarily true. However, I will at least say that everything is pretty much done. We have all assets finished as I already stated, we just need so much help with the coding. This is becoming a common trend so far.. "What is the problem with your project?.. CODING!" It kind of sucks, and I know I said it so many times, but there really isn't much else to talk about. The coding is our biggest obstacle, and it really is a shame we don't necessarily know how to go about it.
- Briefly describe your time spent and any problems (within the team, with a computer, etc)Today was a make up day for me. I didn't realize there was so many projects that were not turned in at this point. I should also blame myself for not keeping track of the portal for the assignments that were provided. I must apologize for that and take full responsibility for my actions. I took the time to try to get caught up, and I also understand that my grades will suffer with a lower score. It is better to turn in something late than it is to turn nothing in at all. I will have to be aware of this next time. Funny thing is, usuaully I am fully aware of what needs to be done; just haven't been on the ball as of late. I won't go into detail of my problems because I know others have it just as bad if not much worse. But I will do what I can in the future.
- Evaluate the project as a whole.
The project as a whole is alright... I just pray things will work out for us come next week
Saturday, October 22, 2011
Greg Update
I have the level done. Unity doesn't want to work with animations on the school computer so I'm going to do them at home. Other than that I have to texture the pieces so my portion is almost done! Yet another good looking level built.
Slinglend Blog Post #8
- What stages of the project am I on and how is it progressing?
As for the project we are putting some finishing touches on both the Second Level and the coding for both. It is running alright for the most part. We had some trouble with the teleporters, and I suggested maybe we can use a different method. Going from stage to stage rather than using the camera in different positions. - How or what could I improve?
As for myself I just need to learn how to code and research more. I wish the classes in this school provided more coding opportunities, but we are a design school for the most part. Which is kind of hard for us to get a grasp on. It doesn't help I took 2 programming classes that were taken out of the course. Very unfortunate too... - Did I change my milestone goals? If so, why?
Nothing has changed so far. We are going with the original plan. We are that close to being done, so there really is no reason to stop the progress up to this point. - How did I deal with the problems that came up?
Well all coding problems ended up us going on unity3d. It's pretty straight forward. Other than that, we talked with our previous experiences and went on from there.
- What is working and what is not working in the planning and implementation of the project?Coding is both working and not working at the same time. I am aware that nothing is life is free, and I'm alright with that; I just wish at times things were so much easier to understand than it is. Dan was able to get a lot of coding done, but even he is having trouble just like everyone else in the group.
- Briefly describe your time spent and any problems (within the team, with a computer, etc)Today was a pretty simple day. We basically just went thru some coding together and tried to get things done on the side. I am incredibly sorry that I also worked on some other stuff for another class, but I had some time to do it; so, I figured why not. We were basically just going over code, and I tried to help by looking up code for both Greg and Dan. They are the main coders for the assignment, so me and Chris were on research duty.
- Evaluate the project as a whole.
I am relatively alright with the progress up to this point. There is nothing I can is going wrong besides the coding (as always). Let's just keep moving forward.
Saturday, October 15, 2011
Slinglend Blog Post #7
- What stages of the project am I on and how is it progressing?
Right now, we are working on the second level. Basically every single model/asset is finished, the biggest thing we are left to do is programming. As for the programming, it's progressing alright. We are still confused on a few things, but we are at least making progress with it. I am really glad a majority of the stuff we planned to do is very simple; so, in turn, things will be much easier to accomplish. - How or what could I improve?
There really isn't anything else I can improve on right now. However, there is one thing I wish I learned better and that is coding. Then again, you could the same thing for everyone else in this class. - Did I change my milestone goals? If so, why?
To be completely honest, there really was no milestone goals I changed. Everything is working out extremely well. I thought that maybe there would be some slight problems, but then quickly realized we had a lot more done than I thought. - How did I deal with the problems that came up?
With the numerous coding problems we had, we just did what we could. The answers were mainly solved by looking at previous code we had. If it was absolutely impossible to solve with previous code, then we went ahead and tried to look it up on the unity3d site.
- What is working and what is not working in the planning and implementation of the project?The only thing I can say is not working right is of course the coding. It's pretty much as simple as that, we really need to understand coding. Considering we have no real knowledge of the concept... it gets really depressing.
- Briefly describe your time spent and any problems (within the team, with a computer, etc)
I was late unfortunately, so I didn't do a whole lot, but I did get some things done. We were able to talk amongst each other to discuss the project. We basically know what is left to be done and that is the coding. After we discussed that, it seemed everyone was getting super stressed out so I suggested we took a bit of a break from it all. To get our minds on the right track. We discussed some more theories on how simple the coding could be and just came back with a fresh mind. I think it was absolutely necessary to go on that break. It was hard otherwise. - Evaluate the project as a whole.
I am pretty pleased with the project. We are that much closer to getting done! I just wish the other classes were as good as this one.
Saturday, October 8, 2011
Slinglend Blog Post #6
- What stages of the project am I on and how is it progressing?
Today is not a very good day. Out of all the days so far, it is really unfortunately that the team was unable to come in. For the most part, we are in the beginning of the Second part of the Project, and yet we have no work to show (as of yet). I've been told it was on other computers, but I cannot get access to it unfortunately. My job was to work on assets, which I did, but since the rest of the team isn't here there is not much else to say. The project is ... progressing not so well. Hopefully we can pick up the slack soon. - How or what could I improve?
I could improve on this project by making a dropbox account with everyone. In which case we can have access to every single file up to date; that way, noone will be left in the dust. - Did I change my milestone goals? If so, why?
I really didn't want to, but I would have to finally say yes to this question. Why? Because we are missing quite a bit of people and therefore we gotta take advantage of the situation. I had to push things back by a week, and in turn I must get production done much quicker. It is unfortunate, but it will have to be done. - How did I deal with the problems that came up?
I just tried my best to keep my cool. It's been super stressful this week with a multiple array of projects, and I just have to stay calm. I also had some personal problems getting in my way, but as a designer, you have to take control of every situation. - What is working and what is not working in the planning and implementation of the project?
The only thing that didn't work out for me today was getting all the files. I could not get ahold of the files since every single teammate was currently not here. The only thing I can say worked was that I managed to do the blog posting / assignment for the day. - Briefly describe your time spent and any problems (within the team, with a computer, etc)
Without the team, I had to just do what I can. Since I don't have access to the project, I had to do everything else I could do. This includes working on the presenation, and trying to do the weekly blog. The good news is, I am currently caught up on the blogs. Thank the lord. The bad news is I won't be able to put in the next milestone. All the files is somewhere else. - Evaluate the project as a whole.
The project is going ok, but it isn't super great (only for the day). It might be my stress factor kicking in, but because I feel things aren't going well I feel it may fall apart in the end. However, we gotta take control of any situation no matter how bad it may be. I am fully aware of problems that arrive in the game design industry, and sometimes we have to take the proper precautions in order to see to it we do it right.
Slinglend Blog Post #5
- What stages of the project am I on and how is it progressing?
Since I wasn't here on this day I was filled in on everything that was needed. As for the project, everyone was doing a great job and told me they managed to get the first rendition done for level 1. I was stoked and ready to work when it came time for me to get to class the following week. It is progressing quite well. - How or what could I improve?
At this point, the only thing I can improve on is trying to manage time. I really was frustrated to know the car broke down the morning, and I had to be prepared for the outcome. Next time I need to be fully aware of the worst case scenario and be prepared to make up work that has been lost - Did I change my milestone goals? If so, why?
No, everything is going just fine. There is absolutely no reason to change the milestone goals. - How did I deal with the problems that came up?
As for the biggest problem that came up (me missing a day), I had to just do what I could. I managed to talk to everyone about the project, and they gave me the proper insight. I am relieved that we have such a good team on our shoulders, and makes me proud to be apart of it. Communication was key for this one. - What is working and what is not working in the planning and implementation of the project?
So far like I mentioned, there was absolutely no problems that arived in the making of this game. Everything is running smoothly, and we will be working on the next step of the process. Level 2! - Briefly describe your time spent and any problems (within the team, with a computer, etc)
Sadly I cannot describe everything that happened on this day because I wasn't in the class room. I however can say that the team did just fine to get us caught up to this point. The biggest problem, as I already stated, was me being unable to attend. - Evaluate the project as a whole.
The project is going perfect. Everyone continues to work, and no matter how many people are gone, the team will do everything in their power to see to it the job gets done. That's what I like about this team thus far. There is no limits to how well things are going, and it will continue to be a pleasure working on this project.
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